Game Review: A game of visual composition

November 24, 2008

Free Flash Game
Play A game of visual composition

A game of visual composition (I’m not sure if that’s the final title or not) is a project by agj. It is reminiscent of a click & drag puzzle game, but instead of patterns of 3 or 4, the goal is to fare well against graphic design standards.

By applying basic graphic design parameters, like symmetry and rhythm, the game throws out the traditional point system for traditional concepts of design. You can see how well you fared once you complete your design, but it is somewhat difficult to figure out which icons represent which standard.

This is definitely a game which almost flirts with the possibility of “edutainment,” something a lot of people aren’t exactly sure can be done well. Because it is based off real design concepts, hypothetically, if you are good at graphic design, you should be good at the game. I think it would be interesting to see if that holds true. Using a game to measure someone’s skill in a field is an idea I really find interesting. It’s essentially applying a real world skill in a virtual world. I would hardly consider “whooping ass in Tekken” a skill, and would like to see more games that rely on real world knowledge.

A game of visual composition is something that is being worked on fairly frequently, and I really hope to see what it will become. I personally think it would be cool to integrate a way to export the designs you make for use as icons or banners.

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