Industry Employees Need to Shut Up About Used Games
March 9, 2009
There has recently been a flurry of activity in the used games sector, as it has been announced that Amazon, Best Buy, and Toys R us will all be offering some sort of used game program. Used games, as anyone who is familiar with the industry knows, are a point of controversy right now, as Gamestop is making a mint off having a virtual monopoly over the used game business. There is a lot of money here, and it seems that some other big players are stepping up to the plate in an attempt to cash in, as well.
Now, of course publishers and developers have a common enemy here, as the used market is a direct competitor to the standard retail market, the main revenue stream for most AAA games. Take-Two has already expressed discontent, and this isn’t surprising. The used games business model threatens the business model that most publishers and developers depend on to survive, so why shouldn’t they be pissed off?
I have no problem with a corporation clinging to an antiquated business model in an attempt to stay solvent, because THAT’S WHAT CORPORATIONS DO. Businesses exist to make money, and there’s nothing we can do to change that. My gripe is with the employees of these businesses that are now adding their voices to the maelstrom that is the used games argument. Recently, David Jaffe, the God of War guy, posted a Youtube video about his thoughts on used games, and now others are following suit. For instance, David Perry of Acclaim recently posted a barely intelligible post on his blog on the subject.
Now, here’s why this annoys me…If you willingly work for a big developer or publisher, I don’t think you should get a say. Your personal opinion is trumped by the fact that you are but a wage slave to the mainstream games industry. By being employed in the industry, you are automatically supporting whatever stance AAA publishers and developers end up taking in the used games debate. So, please, just shut up and continue making big budget games for those who care. I’m tired of seeing every two-bit game designer’s thoughts on the subject, especially since it’s blatantly clear that most of them don’t have a fucking clue as to what is going on.