April 15, 2009
Chicago really doesn’t have much of an indie games culture. While New York has fancy things like the New Museum, and the west coast at least gets the IGF every year, the Midwest doesn’t have much going on. So, I was quite excited when I heard about the Critical Gameplay Exhibit. So, if you’re in the Chicagoland area, you should check it out.
Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. Like Critical Cartography changes the way we perceive the world, critical gameplay seeks to offer alternate perspectives on the way we play.
Location: 1100 West Cermak (enter at 2268 S. Carpenter), Chicago, IL, 60608
Time: 6:30pm – 10:00pm
Cost: Free (Open to the public)
Beer, wine and refreshments will be served.
I will be there, hopefully taking some pictures, and I will be posting here with my thoughts on the games and maybe a recap. Even if the games suck, at least there’s free booze.
April 8, 2009
I have been trying out Unity3D recently, and as my trial draws to a close, I am really considering purchasing it. It is by far the best 3D game development environment I have ever used, and I have used my fair share of those. I haven’t really started anything too in-depth, as it might be some time before I can raise the $200 for an indie license, but I did manage to make a couple minigames…just click the images to check them out.